Add AStar2D/AStar3D get_closest_segment with ids #101624
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Following up on a proposal I made here: godotengine/godot-proposals#11573
I've added a new function
get_closest_segment
that returns the point ids of the closest segment to a point. This has multiple use cases for a lot of different types of games and gives us more power than the existing function did.For anybody interested in further reading about how to represent roads, particularly curved roads within a city builder, I recommend this blog site:
https://www.redblobgames.com/articles/curved-paths/